![]() ![]() One episode contain levels based on three first planets from "Jazz 1": Diamondus, Tubelectric and Medivo. That's odd - other games released in 1998 had much bigger screen size. I completely don't know why they aren't included. When you want to play "Jazz 2" by LAN or Intenet, you can't play race and cooperative. When you buy this game, you also get "Jazz Creation Station" (abbreviated to "JCS"), which let you create your own levels! Multi has five types of gameplay: cooperative (you're playing the same levels like in single player, but with friends), deathmatch, race (you've got to run through level several times), treasure hunt (collect 100 diamonds and run to the exit) and capture the flag (yes, CTF in platform game!). "Jazz 2" also contains multiplayer! You can play on split-screen, through LAN or Internet. Music is like from first "Jazz" but in much better quality. I really enjoyed "psycho" and "jungle" levels design. "Jazz 2" also introduces more complicated backgrounds than "Jazz 1". Everything looks like taken from cartoon movie. Jazz, for example, use his "ear-copter", while Spaz can smash enemies by his feet. You can select two completely different characters to play: Jazz or Spaz. But fights with bosses can be a real pain in a butt (especially queen, bolly boss and Devan himself, while other are fairly easy, like tuf turtle boss and robot). There aren't insanely hard levels like Orbitus from "Jazz 1". But it's good to conserve ammo for bosses, and killing regular enemies with blaster. There are also the same weapons, but Epic added some new ones, such as freezer, heat-seeker and pepper spray. It contains many different locations and enemies, like first "Jazz Jackrabbit".
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